With LGT on the horizon and the cricket season sadly at its end there was time for a local RTT. I've been experimenting with a few different Bile build and come up with the following:
Battalion + Patrol was the best way to fill out a combat roster and try and slightly reduce the appeal of no prisoners - it does make assassinate a much more juicy prospect for an opponent but that has its own issues for opponents to deal with. Otherwise the army was designed for one thing - mid field brawling using fight on death and its reasonable speed to try and force engagement as early as possible.
Game one - Custodes Shadowkeepers good stuff (No lists this time - no BCP to fall back on. )
My secondaries - Banners, Specimens of the Spider, The Long War
Custodes Secondaries - Assassinate, Stand Vigil, Banners.
Pregame thoughts - Pretty happy, although a heavy line of Dreads could certainly cause issues. Otherwise a lot of Bile's attack profiles which can feel a bit lacking into some defensives (Possessed into Blightlords for example) are at a really nice volume and profile into Custodes and Assassinate means they have to be aggressive which suits me. I lost the roll off for the first turn which helped my long war and hurt Custodes Stand Vigil which was a very nice start to the game.
Result - Win for Chaos 96-36
Postgame thoughts - Custodes had their moments, but a relatively comfortable win with only the Telemon left at the end. Custodes were probably too aggressive off the line and it fell into my desired gameplan very nicely - I took a lead on primary in turn 3 and Custodes only managed 2 secondary points all game. With the Bikers gone early I was able to use my speed to force good engagements well, and fight on death helped equalise some bad ones to keep chip damage ticking over until a proper threat could come in.
Game 2 - Night Lords - (I know above I said didn't have lists, this one I could copy from LGT list submission)
My Secondaries - Specimens of the Spider, No Prisoners, Warp Ritual
Opponents Secondaries - Mental Interrogation, Long War, RND
Pregame thoughts:
For the second time in 3 tournament games I was against Michael Costello - given we had played in the week leading up to this and both tournaments we were pretty familiar with each other's lists even despite the tweaks we had both made. Regardless this was clearly a good match up for me, a nice 5 objective mission where I could try and bully the centre (Warp Ritual fed into this nicely) with the chosen and a combat Night Lords were going to struggle to Bile.
Final score - Creations of Bile win 93-58
Postgame thoughts: Good mission, good match up, better available secondaires - this is very favourable game for me and helped by some favourable dice rolls - Night lords put a lot of pressure on my north left flank making a teleport charge turn 1 with there terminator unit into my Warp Talon as they looked like they were going to be in a strong position, but a low roll from them into a high roll from me left my possessed squad in position to retake the objective and follow by another low roll on the terminators saves probably squashed out any realistic chance they had and meant I could focus on taking out any units that could cause a upset.
Game 3 - Mostly typical Bloody Rose Sisters with Outrider for 3/3 squads of Seraphim/Zepharim.
My Secondaries - Banners, The Long War, Creations of the Spider
Sisters Secondaries - Defend the Srhine, Sacred Ground, Leap of Faith
Pregame thoughts: Mission was Recover the Relics, which is probably the worst mission to play Sisters on - there's a sizable no-mans land and the 4 no-mans land objectives are right outside the deployment zone so they can score Sacred ground and Defend the Shrine very easily. On a hold 2/3 as well I need to disrupt both of these objectives and really dent the Sisters primary game to have a chance, albeit Bile this ultra aggressive gameplan into Sisters better than most.
Final score - Chaos wins 98-73.
Postgame thoughts - Odd game, it felt like I was behind all game and I suddenly won with one combat in round 3. The Sisters melta rolled appropriately hot throughout and when my Daemon Prince died on overwatch I thought that was game but this was a game were the threat overload was enough that the Sisters ran out of ways to counter the Chosen and they took full advantage. Despite losing plenty of units at the start, I did control the board and screened out my deployment and no-mans land throughout until the Zeraphin/Seraphim had to deep strike in by turn 3 and no Sister's unit ever made it to my side of the board throughout the game (and they still nearly got max points on secondaries!) Surprisingly fight on death didn't make a massive difference here - it actually helped Sisters more than Bile for a change (I killed roughly 5 Zepharim thanks to it, Repentia killed a Possessed squad) but the freedom it gave in me being aggressive was key and it obviously did affect how we both played so it's not a true reflection on its power.
The event wrapped up - I ended up being the only person undefeated and took home 1st place a nice servo-skull trophy and poster. I'll do a proper write up of the units after LGT next week when i'm running the same list but it feels good on paper - its reasonable fast, aggressive and wants to brawl in the middle and probably has about as good a secondary game with the two Princes to cast Warpcraft powers as I can think of for Chaos.
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